#include "colors.inc" #include "skies.inc" #include "sbb.inc" light_source { <-200, 10, -200> color rgb <1,1,1> } light_source { < 200,100, -200> color rgb <1,1,1> } #declare p=<0,40,-100>; camera { location p up y right x look_at 0 rotate y*360*clock} #declare WaterTexture = texture { pigment { color rgb<0.39, 0.41, 0.83> } finish { ambient 0.15 brilliance 5 diffuse 0.6 specular 0.80 roughness 1/100 reflection 0.65 } } #declare Water = plane { y, 0.0 texture { WaterTexture normal { waves 0.05 frequency 5000.0 scale 3000.0 } } } object{ SBBBruecke translate -x*100} object{ Water } sky_sphere { S_Cloud2 }