camera { location <120,11,70> up y right x direction <0,0,7> look_at <30,18,16>} light_source { <-213, 157, -10> color rgb<1,1,1> } light_source { <210, 157, -160> color rgb<0.5,0.5,0.5> } light_source { <-538, 180,481> color rgb<1,1,1> } light_source { <180, 74, -102> color rgb<1,1,1> } #include "liberty.inc" object {statue_of_liberty texture { pigment { color rgb<1,1,1> } finish { ambient 0.3 diffuse 0.4 phong 0.7 reflection 0 phong_size 32 } }}