/* 
   glBegin(GL_QUAD_STRIP);
   glColor3f(0.5f,0.5f,0.7f);
   glVertex3f(size,0.0f,bas);
   glColor3f(0.3f,0.3f,0.7f);
   glVertex3f(size,0.0f,haut);
   for(i=1 ; i<nbCote ; i++){
      x = size * cos((float)i*MM_PI/(float)nbCote);
      y = size * sin((float)i*MM_PI/(float)nbCote);
      glColor3f(0.5f,0.5f,0.7f);
      glVertex3f(x,y,bas);
      glColor3f(0.3f,0.3f,0.7f);
      glVertex3f(x,y,haut);
   }
   glColor3f(0.5f,0.5f,0.7f);
   glVertex3f(size,0.0f,bas);
   glColor3f(0.3f,0.3f,0.7f);
   glVertex3f(size,0.0f,haut);
   glEnd();
   */

   // Draw the sky 
   /*
   glBegin(GL_POLYGON);
   glColor3f(0.3f,0.3f,0.7f);
   glVertex3f(size,0.0f,haut);
   for(i=nbCote-1 ; i>0 ; i--){
      x = size * cos((float)i*2.0f*M_PI/(float)nbCote);
      y = size * sin((float)i*2.0f*M_PI/(float)nbCote);
      glColor3f(i*0.3f,0.3f,0.7f);
      glVertex3f(x,y,haut);
   }
   glEnd();
   */

